In many contemporary scenarios wherein a designer is working with new media, there is usually a requirement for an emphasis on user interactivity, user input, and repeat-use – as is often seen in application, interface, system, or website development – … Read More
Writing
Semiotic Hyperreality and its Effect on Design
The hypothetical inability for a viewer to distinguish reality from fantasy in design – which is known as the term ‘Hyperreality’ in the field of Semiotics (the study of signs and sign processes) – influences the work of designers, potentially … Read More
This is Water
I recently came across this video when my friend in Indiana posted it on his Google+ profile page, and apparently it was given from a college graduation guest speaker. The video is concerning banal platitudes of adulthood that occur day … Read More
‘Make, Grow, Live’ by Jim Ward
Recently I came across an article on AIGA titled Make / Grow / Live by Jim Ward. Jim talks to the fact that even though he likes being an in-house designer, and has contributed a lot to his company, he’s … Read More
My Creative Process
After a design opportunity is identified, I think that the most important step is research. I tend to do a lot of research… both multiple types of qualitative, quantitative, and visual research. This helps me define my target audience, geographic … Read More