Interaction Model Artifacts

I will apologize before beginning this post… my name is Tim Broadwater, and I’m a Nintendo fanboy.

When thinking about interface and interaction design working narratively, through gamification, or intuitively through experience or experiential learning, the first ten things that … Read More

Death to Bullshit

A coworker Chitra Tatachar (@nirakaram on Twitter) recently shared this Vimeo from Brad Frost during the Inspire Conference wherein he talks about eWaste, time waste, eTolerance diminishing, and the need for designers to focus on reducing the ‘bullshit’. Frost … Read More