I think that the reason why the debate between sans serif and serif fonts still continues within the design and typographic community is mainly due to misconceptions of readability as it is facilitated by technology. For example, in the last … Read More
Readability & Legibility
Considering that the width and height of each character in a type form are usually different across typefaces – even if they are rendered on the web as the same weight, style, and font size – I had to a … Read More
Paper to Mechanical, to Digital, to Paper with Digital
I believe that gaming moved from paper-based to mechanical to digital in roughly 50 years because the board game genre itself, not tabletop games, had run out of ideas very quickly. For example, Monopoly was released in 1933, and despite … Read More
Interaction Model Artifacts
I will apologize before beginning this post… my name is Tim Broadwater, and I’m a Nintendo fanboy.
When thinking about interface and interaction design working narratively, through gamification, or intuitively through experience or experiential learning, the first ten things that … Read More
#OpenSource #FTW
Have you read The Cathedral and the Bazaar by Eric Raymond? If you haven’t, know that when one compares the ‘cathedral’ method of production and work – which doesn’t necessarily have to be in the realm of software development – … Read More
